- "Race against other players
over XBox Live!, split screen, or System Link. View XBox Live!
scoreboards."
- - Circuits are organized under a bunch of
filters - all, real world, original, reverse, American,
European.
etc.
- - can specify car class and rating for the
race
- - AI players can be added to fill in the
field
- - can turn on or off the spectators voices
(people waiting in the lobby)
- - various options for the starting grid: by
performance indexes; by lobby points; by Time Trials rank; or by
the overall Forza Rank; and finally reversed Forza Rank and
random order."
-
- XBox Live!
-
- 1) Exhibition Race (unranked, no cash winnings)
- - Circuit Race (single race)
- - Series Race (up to 7 Circuits)
- - Team Series
-
- 2) Career Race (ranked, cash winnings)
-
- 3) Auction House
-
- 4)
-
- 5)
-
- 6)
- Split Screen
-
- System Link
-
- Scoreboards
-
- Multiplayer Options
- Advanced Rules: "In this options tab,
you set damage type, tire wear and fuel consumption, collisions,
spectators' voices, grid order, and the end race timer. It's worth
noting that we've upped the ante when it comes to damage and how it
affects your car this time around. The "cosmetic" or
"limited" damage settings give you a taste of a fender
bender, while the "simulation" setting allows you to knock
off everything from fenders, bumpers, sideview mirrors, windshields,
and in worst case scenarios, entire engine blocks are demolished with
one impact. And finally, the end race timer allows you to set a
countdown after the first-place winner crosses the finish line."
Overrides Options: "The whole purpose of overrides is to let
the host restrict how people race on their server. Options here
include the ability to force all players to use manual
transmission, force the suggested line to be turned off, force STM,
TCS, and ABS to be inactive, as well as force a certain camera
view, whether it be hood or behind-the-car. The game also gives
you the option to force stock upgrades and tuning for all cars on
the track, essentially leveling the playing field for cars of the
same make."
Car Restrictions: "The last tab in the
multiplayer options menu is all about letting the host get specific about the
kind of race he wants to run. The restriction categories here include Car
Class (D-R4, "no race cars", or "any"), Performance Index
(restrict the room for cars under a specific PI number), Power (restrict the
room for cars in a specific horsepower range), Region (North America, Europe,
Asia), Make (choose from all 50 of our manufacturers), Model, Year, Curb
Weight, Drive Type, and Engine Position. Additionally, as you narrow the scope
of your room, a number at the bottom of the screen tells you in real-time how
many cars you have in your Arcade and Career garages that qualify for this
specific room."
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