- Race
Results/Statistics
-
- Forza provides the supports
needed for new drivers but rewards them for taking risks.
Xbox.com has release the following list of assists and their impact on
the amount of credits that you will win at the end of a race:
-
- Difficulty Adjustments
Suggested Line: On/Off, -15% / 0%
A.I. Difficulty: Easy/Medium/Hard, -25% / 0% / +20%
Damage: Cosmetic/Limited/Simulation, -25% / 0% / +15%
Fuel/Tire Wear: On/Off, 0% / -25%
Shifting: Automatic/Manual, 0% / +15%
Anti-lock Braking: ABS On/Off, 0% / +15%
Traction: TCS On/Off, 0% / +10%
Stability: STM On/Off, 0% / +10%
-
- For example, if the prize for
winning a race was 5000cr and you had all assists on, you would get:
- = 5000 - (15% of 5000) - (25% of 5000)
- (25% of 5000) - (25% of 5000) - 0 - 0 - 0 - 0
- = 5000 - 750 - 1250 - 1250 - 1250 - 0 -
0 - 0 - 0
- = 500
-
- If you drive with all assists off under
the same conditions, you would get:
- = 5000 + 0 + (20% of 5000) + (15% of
5000) + 0 + (15% of 5000) + (15% of 5000) + (10% of 5000) + (10% of
5000)
- = 5000 + 0 + 1000 + 750 + 0 + 750
+ 750 + 500 + 500
- = 9250
-
- IGN (Link)
- "There is an abundance of helpful information presented before and after
a race. During the load screens before your heat, you'll see readouts on wind
speed, track temperature, wind direction, how many turns there are, and the time
of day. I don't know, but it would be very cool if those elements had small
affects on your race. Once you finish a race, you'll be awarded for placement,
and with a difficulty bonus, a rarity bonus, or you'll lose points for damage,
and affecting the Drivatar. In my first race I won 2,000 credits for first
place, 1,100 CR for difficulty and 177 for rarity. I lost nothing in the damage
and Drivatar categories. You'll also build up levels, somewhat like an RPG. In
my first race I reached level 4, and by my sixth race I had risen to level
11."
   
    
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