- Sound
- Dan Greenawalt - Forza is a sim, and as
such, we want to make absolutely sure every aspect reflects reality.
So, we arent skimping on the sound. When youre racing
in Forza, youll really hear your 5.1 audio system come
to life, as each tire is tied to a speaker, giving you instant
feedback as to whos slipping and whos gripping the
pavement. Our sound engine is going to let you know when youve
managed to bite into a turn, or when youre about to lose
it. And of course, youll hear those other drivers coming
up on your tail.
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- Gamespot (Link)
- The audio in the game is coming
together well and should be a fine complement to the impressive
visuals. At the heart of the game's audio are the realistic car
sounds that have been meticulously re-created thanks to extensive
recordings of their real-life counterparts. Much like the visuals
in the game, Forza's audio will do more than just sound good.
Those with keen ears will be able to get a sense of their cars'
handling based on the various audio cues provided by the realistic
game sounds. Players with a home theater setup will be especially
pleased by Forza's audio, thanks to Dolby 5.1 support that ably
throws you right into the middle of the action.
IGN (Link)
- "The sound right now is mixed. Several times I heard cars that
sounded like they were right behind me, but weren't. Also, the engine
sounds seemed very compressed; unlike they would if they were in an
outdoor environment. On the other hand I heard a lot of sounds. When your
tires hit gravel, it sounds different than when they hit dirt or grass.
Each skid sounds different too. The engine on my little Mini Cooper-S
offered gear changing sounds, the hum of an engine, and some other things
I'm not sure the origin of. But they definitely came from the engine! When
all is said and done, I think this game should and hopefully WILL deliver
great sound effects across the board."
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