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IGN Preview (Link)
- "So, I clicked into my Career mode, selected Train Drivatar from
the choice of things to do, selected my profile -- you can train and
manage several Drivatars -- and then I began my training. It's pretty
easy, really. You pick a car from your garage and then click on Drivatar
Lessons. In the lessons, you drive through about six courses as best as
you can, and the game basically observes and takes notes on your
performance. It measures how fast, at what angle, and all the specs of
each turn you take, and after a three lap race on six courses it has a
generally good idea of how you drive.
What's impressive, once you're done with the
training, is to observe and test your vehicle. Here, in a mode called
Observe and Test, you simply watch your Drivatar race laps as…YOU! It's
pretty weird to see how your driving is emulated, mistakes, successes, and
all. To take it up a notch, you can Select Head to Head, a mode in which
you race against a field of your own Drivatars, or AI that's set to easy,
medium and hard difficulty. If you think watching your own Drivatar is
weird and tingly, wait until you actually race against a fleet of cars
that supposedly drive just like you. It's wild indeed.
The Drivatar options include Drivatar Lessons, train your Drivatar,
complete lessons to gain access to all options on this screen; Free
Training, extra training for your Drivatar keep it up to date; Observe and
Test, watch your Drivatar drive tracks; Head to Head, race against a
custom field of Drivatars on ay track with cars from your garage, and
Drivatar Statistics, serving you a breakdown of your Drivatar skills and
training."
- Game Informer
- "you
will receive fewer points and fewer dollars for winning a race
using the Drivatar... Also your Drivatar doesn't go online"
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- Dan Greenawalt
- Forza is going to utilize a new AI technology
that learns as it plays. This new technology is called Drivatar,
and its very exciting. Some games simply program specific
racing lines into the AI and call it a day. Were not going
that route with Forza Motorsport. Instead, the Drivatar technology
will learn from the people its playing against. It emulates
how the better racers are driving, without just copying them.
Drivatars can also generalize. Theyll take what theyve
learned on one track, and apply it to a new track, even if they
havent raced that track yet. And if what its already
learned on one track doesnt seem to be working on the new
track, itll adapt its racing technique to the new track.
- We actually have several high-level developers
working on our A.I. alone. Our main A.I. developer is new to
games, but incredibly experienced in A.I. Hes a PhD A.I.
developer from Microsofts research division. In the past,
hes worked on robots and learning A.I. systems. Hes
teaming with our research division in Cambridge, England, to
approach A.I. from a completely different angle.
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- Its really cool to see a group approaching
this problem from a completely new angle. Rather than giving
the A.I. different car physics, a predestined spline, and random
seed to mix it up, these guys are creating thinking A.I. that
drive Forza Motorsports remarkably complex physics engine.
Even our A.I. difficulty levels are based on learning artificial
intelligence. Lower-difficulty A.I. makes human-like mistakes,
such as late braking and late apexing.
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- Its sort of hypnotic to watch the
A.I. learn. Ill tune a new car and give it over to the
developer to train the A.I. driver. The A.I. driver then takes
over the car and starts putting together laps. The laps get better
and better as the A.I. tests out the new cars limits. After
a couple of laps, the A.I. is putting together really fast times
in the exact same car physics the player drives.
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- If you dont work in this industry,
you might not understand how unprecedented this is. Every other
racing game Ive seen has used slightly different physics
and predestined splines for the A.I. The artificial intelligence
in Forza Motorsport is truly intelligent.
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- Yahoo Games
- The game can study your driving behavior,
learning your flaws and "personality," then imitate
your style. You can race against your doppelganger (or "Drivatar,"
as the system is known) or even have it finish a race for you
while you're busy, like simulating seasons in a football game.
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- Team XBOX
- ... play against cars which have the same
driving characteristics as their master. Do you like to use left
foot braking in the so that the pedal can be kept to the metal
in the twisties? Well, Drivatar will allow you to program the
cars against which you race to left foot brake as well, making
single player racing that much more interesting. General reckless
driving will also be learned, which really heats things up since
usually its the human player causing all of the accidents
while the cookie cutter AI follows the proper line to a T. Imagine
a track filled with drivers as bad as you are, missing apexes,
barreling into corners way too hot, and trading paint at every
opportunity possible; sounds fun to us.
If the idea of the Drivatar System is to have user-defined competitive
AI, then we wish that a separate mode will be devoted to Drivatar
racing online. We have been having wonderful dreams about the
DDL, or Drivatar Dynasty League, which would bring all of the
best AI racers together with their autopilot autos. This mode
would be more about the journey than the destination since all
of the front end work is truly where the magic happens - the
training of the AI in the comfort of your basement, trying to
get your CPU controlled car to be as competitive as possible.
We also envision being able to download individuals Drivatar
cars and place them into their own races, sort of as a training
for wheel-to-wheel races via Live; we see a scouting report potential
if you can download the Drivatars of the people at the top of
the Leaderboard. Hmmm, maybe the gist of I, Robot where man-made
machines take over the world isnt that outlandish of a
premise.
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