- The Team
- Creator / Publisher: Microsoft Game Studios / Microsoft Inc.
- Origins: EA,
DICE, Boss Games, Nintendo, Crystal Dynamics, and Neversoft
- Size: started
at 20 people, and went up to 150.
-
- Release Info
- Release date: May
3, 2005 in NA, May 13 in PAL regions.
- Demo: Available in OXM #39 in North America and
on MechAssault 2 LE game disk (Link)
-
- Content
- Cars:
231
- Garage: The player's garage will hold
about 300
cars.
- Auto Manufacturers: 43 primary auto manufacturers and 17 aftermarket car
manufacturers.
- Tracks:
17 track environments featuring 44 tracks
- Performance parts: 150 companies with over 500 parts
- Paint Customization: up to 100 layers of content can be applied to
6 separate sections of the car's body (left side, top, right side,
front, back, wing).
- Replays: Forza
features a Replay Telemetry system that allows the player to look at
the forces acting on the car in any replay, at
suspension travel, load, camber, lateral and accelerative forces as
well as tire pressure and temperature.
- Pit Stops: "Crew animations are nice
to watch for spectators, but that’s not what the crew chief and
driver are watching during a pit stop. Pit stops in Forza Motorsport
are focused around race strategy not the movements of a pit crew."
"Pit crews will perform limited repairs on performance systems,
but bumpers, wings and other body components will not be replaced
during the race" (Link)
-
- Live! Functionality
- Players:
8 racers online
- Clans: Car
clubs of up to 100 racers
- Leader boards: More
than 1400
- Downloadable content: patches
only
-
- Technical Features
- Players: 2-player
split-screen, system link (Link),
8 players on Live!
- HDTV:
480p and widescreen (Link)
- Sound: Dolby
5.1 Surround, speakers linked to each wheel of the car.
- Frames per second: 30 fps (Link)
- Control sampling: 180 times per second.
- Rumble: All four tires are fed into the
rumble and 5.1 audio systems independently. As a result, the
experienced player can tell which tires are on curbing, off the road
or beyond peak friction simply by touch. (Link)
- Force Feedback Steering Wheel: The
new Fanatec Speedster Force Shock (Link)
is the manufacturer that MS worked with.
-
- History
- Winter 2001-02: Microsoft team starts development
of Forza Motorsport with a team of 20
- April 9, 2004: Microsoft patents Forza
Motorsport
- May 10, 2004: at pre-E3 press conference,
Microsoft announces Forza Motorsport
- November 9, 2004: Display demo released to a number of stores.
- Late November: Demo released on copies
of OXM #39
- December 28,2004: Demo
included with MechAssault 2: Lone Wolf
- May 3 and 13, 2005: Forza Motorsport
release date.
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